Mary Flanagan
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Mary Flanagan is an artist, author, educator, and designer. She pioneered the field of game research with her ideas on critical play and has written five books. She is the founding director of the research laboratory and design studio Tiltfactor Lab and the CEO of the board game compan
Resonym
Flanagan's work as an artist has been shown around the world and won the Award of Distinction at
Prix Ars Electronica The Prix Ars Electronica is one of the best known and longest running yearly prizes in the field of electronic and interactive art, computer animation, digital culture and music. It has been awarded since 1987 by Ars Electronica (Linz, Austria) ...
in 2018.


Education

Flanagan graduated with a BA from the
University of Wisconsin–Milwaukee The University of Wisconsin–Milwaukee (UW–Milwaukee, UWM, or Milwaukee) is a public urban research university in Milwaukee, Wisconsin. It is the largest university in the Milwaukee metropolitan area and a member of the University of Wiscon ...
, earned MFA and MA degrees from the
University of Iowa The University of Iowa (UI, U of I, UIowa, or simply Iowa) is a public university, public research university in Iowa City, Iowa, United States. Founded in 1847, it is the oldest and largest university in the state. The University of Iowa is org ...
, and achieved her doctorate from
Central Saint Martins College of Art and Design Central Saint Martins is a public tertiary art school in London, England. It is a constituent college of the University of the Arts London. It offers full-time courses at foundation, undergraduate and postgraduate levels, and a variety of sho ...
, UK. She studied film for her undergraduate and masters work while her PhD was in Computational Media focusing on game design.


Academic career

She is the inaugural chair holder of the Sherman Fairchild Distinguished Professorship in Digital Humanities at
Dartmouth College Dartmouth College (; ) is a private research university in Hanover, New Hampshire. Established in 1769 by Eleazar Wheelock, it is one of the nine colonial colleges chartered before the American Revolution. Although founded to educate Native A ...
, where she has served since 2008. Flanagan has been awarded: * (2019) DiGRA Distinguished Scholar from DiGRA * (2018) The Thoma Foundation Arts Writing Award in Digital Art * (2016) Honoris Causa in Design from Illinois Tech * (2016) The Vanguard award at
Games for Change Games for Change (also known as G4C) is a nonprofit organization. The organization provides support, visibility, and shared resources to individuals and organizations using serious games for social change. It also runs the G4C Student Challenge ...
She has been a scholar at: *
The Getty Museum The J. Paul Getty Museum, commonly referred to as the Getty, is an art museum in Los Angeles, California housed on two campuses: the Getty Center and Getty Villa. The Getty Center is located in the Brentwood neighborhood of Los Angeles and fea ...
*
Cornell University Cornell University is a private statutory land-grant research university based in Ithaca, New York. It is a member of the Ivy League. Founded in 1865 by Ezra Cornell and Andrew Dickson White, Cornell was founded with the intention to teach an ...
* The
University of Toronto The University of Toronto (UToronto or U of T) is a public research university in Toronto, Ontario, Canada, located on the grounds that surround Queen's Park. It was founded by royal charter in 1827 as King's College, the first institution ...
She has served on the faculty of: *
Salzburg Global Seminar Salzburg Global Seminar is a non-profit organization that challenges current and future leaders to shape a better world. It convenes programs on health care, education, culture, finance, technology, public policy, media, human rights, corporate g ...
* The White House Office of Science and Technology Policy Academic Consortium on Games for Impact Flanagan has given keynotes to groups ranging from the
Association of Professional Futurists The Association of Professional Futurists (APF) was founded in 2002 to validate the competencies of emerging futurists. As analysts, speakers, managers or consultants, APF's credentialed members cultivate strategic foresight for their organizations ...
to Computer-Supported Cooperative Work (CSCW), from Philosophy of Computer Games to Games Learning and Society, and from the experimental STRP Festival to Women in Games. Flanagan was also a 2018 Cultural leader at the World Economic Forum and an Invited Participant at the World Government Summit.


Tiltfactor

When Flanagan founded Tiltfactor at Hunter College in 2003, it was the only game research lab in New York City. Focusing on socially conscious and innovative game design, Tiltfactor develops games for social issues such as changing biases and stereotypes, addressing public health, and using the power of games to transform institutions. Through Tiltfactor, Flanagan developed the idea of evidence-based design and values-centered design.


Resonym

Flanagan is the CEO and creative director o
Resonym
Founded in 2012, Resonym publishes original games and goods for social innovation. Resonym develops board games, card games, and digital games. Many of the games Resonym has published have been researched at Tiltfactor, the Flanagan's interdisciplinary innovation studio dedicated to designing & studying games that help us learn. Resonym has designed and published award-winning party games like Buffalo: The Name Dropping Game and Awkward Moment, as well as the strategy games Monarch and VISITOR in Blackwood Grove. Buffalo was developed using Tiltfactor's research and aims to break down gender and racial stereotypes.


Work

Her art has been exhibited around the world. Within the field of culture and technology, she developed a theory of Play Culture. Flanagan's artwork deals primarily with how the design and use of technology can reveal insights into society. Other work is concerned with the representation of women in
cyberculture Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social medi ...
. Her artwork has exhibited internationally at
The Whitney Museum of American Art The Whitney Museum of American Art, known informally as "The Whitney", is an art museum in the Meatpacking District and West Village neighborhoods of Manhattan in New York City. It was founded in 1930 by Gertrude Vanderbilt Whitney (1875–1942), ...
,
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
, Ars Electronica,
The Guggenheim The Solomon R. Guggenheim Museum, often referred to as The Guggenheim, is an art museum at 1071 Fifth Avenue on the corner of East 89th Street on the Upper East Side of Manhattan in New York City. It is the permanent home of a continuously exp ...
, Turbulence.org and others.


Selected works


'' race: AI'

Grace: AI (2019) is a Feminist AI system trained to "see" by processing a dataset of tens of thousands of paintings and drawings by women artists. In Grace's origin story she first examines thousands of images of Mary Shelley's monster, Frankenstein, and then applies her learning of a female art history to the creation of portraits of her "father figure". The work first premiered in the exhibition "A Question of Intelligence" a
The Sheila C. Johnson Design Center
Parsons, New York, Feb-April 2020.


'' elp me know the truth'

help me know the truth (2016) is an interactive exhibit based on the idea that everyone is constantly judging others at the same time that they are aware others are judging them. Participants would take their own pictures that would then be used in the exhibit. They would be given two slightly altered images to choose from in order to match a given word. The work used computational neuroscience to show how beliefs people have about facial features can be related to culture and identity. The work received the Award of Distinction at the 2018
Prix Ars Electronica The Prix Ars Electronica is one of the best known and longest running yearly prizes in the field of electronic and interactive art, computer animation, digital culture and music. It has been awarded since 1987 by Ars Electronica (Linz, Austria) ...
.


''

orders Order, ORDER or Orders may refer to: * Categorization, the process in which ideas and objects are recognized, differentiated, and understood * Heterarchy, a system of organization wherein the elements have the potential to be ranked a number of d ...
'

borders is a 2009 video series documenting psychogeographic walks in virtual spaces around “virtual” historical sites. They are shown on monitors and projected in gallery space. The work explores borders geographically, politically, and conceptually. The walks in
orders Order, ORDER or Orders may refer to: * Categorization, the process in which ideas and objects are recognized, differentiated, and understood * Heterarchy, a system of organization wherein the elements have the potential to be ranked a number of d ...
are beautiful, and, as though we were transported directly into Thoreau's walking shoes, one can "glimpse Elysium,” but only as Thoreau might have: Whilst walking along, surveying the boundaries and divisions. In following virtual property lines, the walker becomes stuck in stones, sent underwater, and literally teeters at the edge of the world, thus exposing the algorithmic nature of the rendering of landscape and the invisible disruptions in a seamless world.
orders Order, ORDER or Orders may refer to: * Categorization, the process in which ideas and objects are recognized, differentiated, and understood * Heterarchy, a system of organization wherein the elements have the potential to be ranked a number of d ...
has since been exhibited in several locations including the Museum of Art, Architecture and Technology in Lisbon, Portugal in October 2019, the Museum of Fine Arts in Cologne from 2017 to 2018, and the Electronic Language International Festival in 2014.


'' yz'

xyz (2009) combined Flanagan's interests in virtual environments and interactive writing, allows participants to build poetry in 2-dimensional game worlds. Player-writers navigate three different worlds, each representing one axis and containing 1/3 of a larger text. As the players construct stanzas, they are projected onto a central screen combining the three disparate texts into one new work.


'' ollection'

ollection/nowiki> uses downloadable software to scan users' hard drives, glean random files, and store the collected information on a shared server. The combined data is then displayed, creating what has been described as a virtual networked collective unconscious. It has been featured in Sydney, Barcelona, and in the 2002 Whitney Biennial.


'' omestic'

omestic/nowiki> (2003) is a modification of the first-person shooter game
Unreal Tournament 2003 ''Unreal Tournament 2003'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. The game is part of the ''Unreal'' franchise, and is a sequel to 1999's ...
. Combining elements of digital narrative and video game play, Flanagan uses the games engine to create a home-like environment that conveys images relating to a significant childhood memory of hers. On her way home from church in her hometown in rural Wisconsin, she noticed smoke coming from her family's house. She frantically raced toward it, knowing her father was inside. The work suggests internal turmoil rather than outward aggression by replacing physical battles with psychological ones. The work is featured in the book ''New Media Art''.


'' iantJoystick'

iantJoystick/nowiki> (2006) is a ten-foot-tall working joystick designed for collaborative play of Atari 2600 games. Among other exhibitions, it has appeared in the 2007 Feedback show at the Laboral Art Center, Spain and at the Beall Center in Los Angeles. Giant Joystick is now part of the permanent collection at ZKM.


'' he mirror book'

In 2018, Flanagan exhibited what she refers to as a "computational collaboration," which was an installation piece done with computer software and a projector. The software, developed by Flanagan herself, was able to combine the poems of French surrealist artist
Dora Maar Henriette Theodora Markovitch (22 November 1907 – 16 July 1997), known as Dora Maar, was a French photographer, painter, and poet. A romantic partner of Pablo Picasso, Maar was depicted in a number of Picasso's paintings, including his ''Portr ...
with her own. Maar's poems would start on the left and Flanagan's on the right, then the software would merge the poems together to create new ones with different meanings than they had originally. Flanagan describes this process as a way to collaborate with the late Dora Maar.


Writing

Based on her PhD dissertation, the book ''Critical Play: Radical Game Design'' (MIT Press, 2009) examines how artists and activists throughout history have used games as instruments for social critique. ''re:skin'' (MIT Press, 2007), a book Flanagan edited With Austin Booth, is collection of fiction and theory exploring technology, interfaces, and the body. ''Similitudini. Simboli. Simulacri (SIMilarities, Symbols, Simulacra)'' (Edizioni Unicopli, 2003), a book she co-authored with Matteo Bittanti, investigates the fan culture of The Sims. Finally, ''Reload: Rethinking Women and Cyberculture''(MIT Press, 2002) was also co-edited with Austin Booth and addresses gender issues in both fictional and real-life cyber-culture. In 2003, Reload won the Susan Koppelman Award given by the Joint Women's Caucus of Popular Culture/American Culture. Flanagan has also contributed to a number of academic journals, anthologies, and conference proceedings. ''Values at Play in Digital Games'' (MIT Press, 2014) with
Helen Nissenbaum Helen Nissenbaum is professor of information science at Cornell Tech. She is best known for the concept of " contextual integrity" and her work on privacy, privacy law, trust, and security in the online world. Specifically, contextual integrity ...
features a collection of guest writers including
Frank Lantz Frank Lantz (born December 17, 1963) is the Director of the New York University Game Center. For over 12 years, Lantz taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts and Parsons S ...
, Celia Pearce,
Tracy Fullerton Tracy Fullerton (born June 21, 1965) is an American game designer, educator and writer. She is a Professor in the USC Interactive Media & Games Division of the USC School of Cinematic Arts and Director of the Game Innovation Lab at USC. In 2014 ...
, and more. Recent research explores the psychology of change in games. Flanagan is also a poet, with poems published in journals such as ''The Pinch'', ''Barrow Street'', and ''The Iowa Review''. In 2017, Flanagan published her poetry book, ''Ghost Sentence''.


References


External links


Mary Official Website
{{DEFAULTSORT:Flanagan, Mary American video game designers Artists from New York (state) Alumni of the University of the Arts London Hunter College faculty Dartmouth College faculty University of Wisconsin–Milwaukee alumni University of Iowa alumni Living people Year of birth missing (living people) Women video game designers Artists from Milwaukee American contemporary artists Interactive art Installation art Digital art Electronic literature writers